Tag: game design
Apple iPad: Prelude
by skywardfire on Jan.29, 2010, under Industry, Reviews, games
The new Apple iPad is the newest addition amongst Apple’s window of products. At 0.5” thick with a 1GHz Apple A4 custom-designed chip, this certainly stands out as one of the signature Apple products. But ever since the launch, it has been a victim of Apple-bashing from people who like to judge things even before trying it out, and jumping to conclusions about certain things and features. And one of the many things that got bashed up include even the nomenclature of the product. No one bitches about a letter pad sounding anything like a tampon, so what’s so intriguing about making fun of this product anyway?
The specifications of the Apple iPad are nothing exciting, true that. But it’s too early to speak considering how, like the iPhone, even this might eventually evolve into a really handy gadget. One can’t live up to everyone’s expectations these days. It has no USB port, no flash support, it can’t multi-task (expecting much from a 1GHz ARM core is a joke), it can’t make phone calls (unless you’re using VOIP over 3G), and it has no card reader. These drawbacks and upset a lot of people. But I’m sure Apple will eventually resolve at least some of these issues with firmware updates (flash support) and other hardware upgrades, like it did with the iPhone.
In a profit-driven market, it’s easy to guess what restrictions AT&T might have implemented on the deal they have with Apple for the iPad so as to make sure that people use the data bandwidth, and Apple’s App Store as much as possible. So, the iPad has been dubbed as an iPhone on steroids. It has no front camera, which I was personally expecting to see. But the fact that it weighs a little over 700 grams and marks about 10 hours battery life (actual usage statistics may come down to 6-7 hours) still makes it worth a consideration. It’s a shame it’s being compared to the iPhone, and some are comparing it to netbooks. It must be understood that this is a new product category. It’s too early to say if the iPad pleases or disappoints. Justin Williams has a nice article on why he does not want an iPad.
Considering the fact that 3G data charges in India, and here in UAE, and in a lot of countries around the world is still pretty high, the iPad will take time to pan out. Those who have been thinking of the iPad as a potential gaming machine might reconsider, since the lack of hardware keys and only multi-touch makes it kind of difficult to imagine how one would play anything on something so big while chilling out. And $500 isn’t cheap for what Apple has to offer even for a starting range. What you’re getting for that is a closed system that can’t run any standard apps or games, can’t run any standard operating systems, can’t do most of the stuff you’d want it to do, you’re forced upon some of that Apple DRM love, and if you want more, you have to pay more. Classic Apple!
Chrome OS based future products based on Dual core Atom/Dual Core Cortex A9 Nvidia Tegra2 will blow this thing away if Apple doesn’t satisfy it’s users soon, since that would be a cheaper and a more productive alternative. The Apple iPad has a very simplistic approach, and is not for a heavy user. You use a toaster to toast and you use a juicer to juice. Apple’s R&D is innovative, and thinks out of the box. But when it comes to implementing their finds on to their products, they are never in a rush to do so. They took 2 years to bring copy-paste to the iPhone, and that says a lot about how Apple thinks. No matter what, their products sell. And no matter what, people wait. So we’ll have to give it time and see how the Apple iPad actually unfurls. If not, we’ll always have HP Slate!
Breaking the Trend in Game Design
by firefang on Jul.25, 2008, under Entertainment, Industry, games
The past few years have been great for the video games industry. Amazing titles being launched ever so frequently ensured to keep an avid gamer happy throughout the days. Not to forget to mention, the advancement to the next generation of gaming, as the world witnessed the launch of three new consoles more or less around the same time-period. Franchises were really true to the spirit of the game and kept the power flowing by constantly enhancing the graphics, gameplay etc. of upcoming titles. Other than these obvious facts, a certain aberration has indeed been observed. A truly appreciable change in the trend of game-development is that, the designers have begun to experiment with the franchise itself and carve out a game in a whole new genre. This is not a very new thing, but looking at the number of aberrations in so many franchises, certainly forces one to acknowledge the potential of this trend.
Command and Conquer; if we say it out loud, it instantly brings to memory the fast paced tank rushes and full motion video sequences that made the series so intriguing. Somewhat around 2002, a new game hit the stands by the name Command and Conquer:Renegade. Any C&C fan would not leave out a game launched freshly that was obvious, so the game sold over a million copies in the very first month of its launch. What gamers were delighted to see, was that it wasn’t an RTS game. It was a First Person Shooter! How did this happen? A franchise doing so well, that their last game at that time, Red Alert 2 was still selling like hot cakes; changed genres? Quite unnatural, yes, but not an attempt in futility, simply because Renegade was an amazing game. The battle over Tiberium between GDI and NOD was just begging to be made into an FPS. Many gamers fantasized seeing all the action up-close and with Renegade, it was delivered so well.
Killzone on the Play Station 2 was a big let down. It was a good shooter, no doubt but could have been a lot better. When Killzone was announced for the PSP, gamers couldn’t help but sigh out loud, as no one expected it to be anything but an FPS with bad graphics and horrible gameplay, as FPS titles on the PSP don’t really sound as if they would go a long way. Lost Boys (now known as Guerrilla) did a fantastic job by making Killzone: Liberation an over the top , third person shooter, which won the hearts of gamers all over and took portable multiplayer action to a new level.
Same can be said for the Warcraft franchise. World of Warcraft needs no introduction. 12 million users online are proof enough. Starcraft, Star Wars, Quake , Mario, Sonic etc. are some other franchises that changed genres for the better. Sadly, this doesn’t always work. Commandos was a great franchise literally torn to shreds by the horrible execution of its FPS version called Commandos: Strike Force. Its all about hits and misses actually. You cannot expect raging success every time. Nonetheless, it is very creative to change genres and bring a lot of excitment to the table. Lets just hope we see Halo Wars soon!