Motorstorm – Pacific Rift: Review
by skywardfire on Feb.02, 2009, under Reviews, games
It was more than a year ago when Sony made it’s acquisition move over the UK-based company Evolution Studios that had the World Rally Championship franchise for the PS2 under it’s belt. It was the first Motorstorm game in the summer of 07, that pushed Sony to go ahead with the deal in hopes of establishing another (off-road) racing genre for it’s current generation console. Motorstorm, in itself, was a very attractive product, and it’s sequel is no less. You can check out the trailer here.
The game impresses on first run, and all the tracks look amazing and are dangerously addictive, with an opportunity to take up more than one route. The game has 16 tracks with 4 different lighting options, and every combination is of an awe-striking diverse design. They left no stone unturned when it came to perfecting the flaws present in the previous game, including major improvements within the vehicle classes.
Some of the texture work, the lighting, the motion blur and the water & other dynamic natural elements are just too good. The intensity of geometry & physics within the game has been magnified with some astounding detailing. The sunlight is a subsequent improvement to the lighting, and it’s just as satisfying as the game itself. The track deformation sequences are sophisticated too. The frame rate is more stable than the prequel, and Evolution deserves due credit for that. Technically, the game is more sound than Pure. The vegetation’s interaction & animation deserves plus points too. You don’t have to install the game, but during load times which don’t span to much time, a whole lot of media is cached on the hard disk.
Compared to Motorstorm, it’s easier to choose & play from amongst so many new events. Though the core game play remains the name, not that I was expecting the slightest change. The offline split screen feature was also a stimuli for many gamers that went on to become a purchase decision factor. The multiplayer component allows you to pick a server from over five regions. Unlocking trophies for various achievement eventually unlocks some amazing extras. Somehow, voice chat seems like the gamers’ kryptonite, and there’s scope of improvement there. Since I noticed no lag issues during continuous multiplayer game play, I doubt the weak voice chat had anything to do with my connection. Also, the lack of static pointers is a bit disappointing. Though an update of the game is in the works, which is to supposedly fix issued related to backing up saved data and other stuff about which more information can be found out here.
A major add-on that is crucial in many races, is the brand new Sixaxis tilt. It’s very helpful when it comes to balancing your vehicle and cushioning the jumps without actually having to break the speed. While handling the quad bikes though, switching to analogue sticks is highly recommended. Getting hold of the various controller techniques might take some time initially to understand and get habituated to, but once you’re through that part, they come off as a breeze. The same goes for the various tracks which might seem a little extensive, but once you get the idea of the geography after some exploration, it all comes down as easy. The 5.1 surround support with artists like Death From Above 1979 & David Bowie is fascinating. These artists have hardly been previously featured in various racing games, thus adding to the beauty of Motorstorm: Pacific Rift.
There’s news on a PSP port of the game, and a sequel, which there’s no reason to doubt, since this is a franchise with a lot of room for improvement and there’s a whole lot to be worked upon.
Skyward Rating – 8/10
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